Tier List

Project Soul's Tier List Hub

Community meta snapshots for Souls and traits in Project Soul's.

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The Tier List Hub collects ranked opinions for Project Soul’s [Undertale RPG] so you can spend gems and trait rerolls with a plan. Child pages cover Souls and traits using familiar S through C style bands grounded in Undertale Soul themes, open-world RPG utility, and what players actually clear in the Ruins and beyond. Treat every rank as a community meta snapshot that moves when Noctyra Studios ships balance patches, Reset updates, or new bosses—not as a permanent law.

Project Soul’s combat identity splits into two layers. Souls supply the ability kit you cast. Traits modify that kit with damage, sustain, mobility, or utility twists. Ranking them separately keeps advice honest: an S-tier Soul with mismatched traits can lose to a practiced A-tier Soul with coherent rolls. Read Souls and Abilities for mastery habits before you obsess over letters, and use Gems and Farming so you can afford the rerolls these lists imply.

How to read these tiers

We grade with practical questions:

  • Early game: Does this help a new player survive Froggit packs and Toriel without exotic gear?
  • Mid game: Does it stay relevant through Flowey, denser Ruins routes, and first Snowdin steps?
  • Late / post-Reset: Does it scale into secret bosses, Dust Sans pressure, and prestige content?
  • Opportunity cost: How many gems or rerolls does it take to make the pick work?
  • Pilot skill: Is the kit readable, or does it punish players who just unlocked it?

S-tier means widely valuable and worth investing in for most accounts. A-tier means excellent in the right hands or right content. B-tier means playable and sometimes preferred for comfort. C-tier means situational, unfinished, or waiting on a buff. Gaps exist on purpose—forced uniqueness is worse than an honest “hold for patch notes.”

Child lists on this hub

  • Souls Tier List — early, mid, and late value bands for Soul kits, labeled as shifting meta.
  • Traits Tier List — reroll strategy, when to spend rolls, and synergy with Souls and weapons.

Open Souls first if you still bounce between kits every session. Open Traits first if you already love a Soul but feel underpowered on bosses. Both pages link back here and to the systems guides so you never dead-end.

Meta shifts you should expect

Early access means ranks will move. A Reset update that adds Dust Sans tiers can elevate survivability Souls overnight. A gem economy change can make reroll-heavy trait strategies cheaper or harsher. Codes that dump ten trait rerolls after Reset 1 can temporarily inflate how fast the community discovers new synergies. When that happens, we revise child pages and call out the patch on Updates.

Until a revision lands, use this filter: if a list conflicts with your clear times, trust your clear times. Tier lists are maps, not GPS handcuffs. Clip your own Toriel and Flowey kills, note which Soul buttons you pressed, and compare afterward.

Spending advice tied to ranks

Do not bankrupt your gem wallet chasing an S-tier name on day one. Follow Getting Started shop priorities, redeem Codes, then invest in the highest tier option you can pilot today. After Reset, spend gated code rerolls on trait upgrades around the Soul you already mastered instead of reinventing the entire kit. Boss-specific needs—fire lanes on Toriel, dense boards on Flowey, blaster pressure on Dust Sans—can justify a temporary A-tier defensive trait over a pure damage S-tier roll. Details live on Bosses.

Weapons and armor still matter. A mid-tier Soul on a sharp weapon outperforms a top Soul on starter junk. Tier lists assume you are also farming; they are not magic.

How this hub fits the wiki

Use the Tier List Hub as the opinion layer above the Guides Hub. Guides teach systems and routes. Tier lists suggest where to put scarce resources inside those systems. Cross-link often:

  1. Learn a Soul in Souls and Abilities.
  2. Check its band on the Souls tier list.
  3. Tune traits with the Traits tier list and reroll plan.
  4. Test on bosses; farm gaps with Gems and Farming.
  5. Prestige with How to Reset when codes and content demand it.

Community disagreement is healthy. If Discord argues that a kindness-themed Soul jumped tiers after a hotfix, experiment for an evening and report your results with context—level, Reset count, weapon tier—not just a letter grade. This hub will keep S–C language consistent so arguments stay comparable across patches.

Rankings will change. Your ability to learn a kit and fund it with quests will not. Use the lists, then go play.

FAQ

Frequently Asked Questions

Quick answers for Project Soul's players.

Are these Project Soul's tier lists official?

No. They are community meta snapshots for this wiki. Official balance belongs to Noctyra Studios and can move ranks after any patch.

Should I only play S-tier Souls?

No. Play the highest tier kit you can pilot well. A practiced A-tier Soul often beats an unlearned S-tier pick on real bosses.

What do S, A, B, and C mean here?

S is widely worth investing in, A is excellent with conditions, B is solid and comfortable, and C is situational or waiting on buffs.

Which tier list page should I open first?

Open Souls if you lack a main kit. Open Traits if you already like a Soul but need reroll guidance and synergy advice.